Katana Master Improvement - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Katana Master Improvement (/showthread.php?tid=11201) |
Katana Master Improvement - Poruku - 06-10-2024 Currently if you have a katana in one hand and another weapon in your other hand, you lose katana master. This loses you a chunk of bonuses that are really helpful for kensei. I would suggest that katana master only checks if you have a katana and not if you have no other weapons. It's already impossible to play kensei without focusing on a good katana anyway so it's not like people are gonna off-hand a katana and play kensei with another sword or something weird. I just wanna play a kensei that has a sword and a handgun... But if I do I'm losing a lot, on top of the fact two-hand makes that playstyle really bad in the first place... I just wanna be cool. Is that so much to ask? Or a katana and a shuriken? Doesn't that just make sense? RE: Katana Master Improvement - Trexmaster - 06-10-2024 I'd like to add to this that we not lose it for swapping to another katana weapon. That's just silly. RE: Katana Master Improvement - the REAL Minos Prime - 06-10-2024 Katana Master only gives +5 Power, you still get the momentum reduction from using a Tana on your combos. Still, this buff would be welcome - kensei is far from versatile. RE: Katana Master Improvement - Poruku - 06-10-2024 Katana master also gives -5 crit evade, evade and hit on the debuffs. Losing that means -5 across the board, which is especially annoying cause the -15 hit to enemies is part of what makes it good as an evader |