ST- Smoke and Mirrors - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: ST- Smoke and Mirrors (/showthread.php?tid=11306) |
ST- Smoke and Mirrors - Shujin - 07-17-2024 Smokescreen has lost some of its magic from before where it could be used as a Line of Sight break, playing into the "Tricky" nature of the class. Instead its just a very awkward to place line of smoke. And I honestly never see someone actually use it, because of it. My simple change to it would be: 3 Tile circle AoE. (or flexible AoE size with increased FP costs, but I think 3 is a good number, making bombs still the better option.) And cause I feel ST should have way more tricky effects, maybe TRICKY: Sneak Status, when cast with you inside a smoketile/range. Makes it also play into the Spellthief passive of +10% damage for being Sneaking. I think this would be great for both PvP and PvE. if it needs to take a hit on the amount of hit it reduces, then that's fine too. RE: ST- Smoke and Mirrors - Poruku - 07-17-2024 Yeah that sounds pretty nice. I'm all for leaning more into the cool parts of spellthief RE: ST- Smoke and Mirrors - Raigen.Convict - 07-18-2024 PLEASE DO THIS EVADE NEEDS IT RE: ST- Smoke and Mirrors - Snake - 07-23-2024 Change to a circle, but reduce its maximum Hit reduction to like 25. As is, a whole circle of -50 Hit that can be stacked on top of Light Shaft can be very funny, but broken. RE: ST- Smoke and Mirrors - Shujin - 07-26-2024 alternatively make it 3 skill points skill, with like 10 per level or 20 base and 5 per level or something. RE: ST- Smoke and Mirrors - Senna - 07-26-2024 Sure. |