A Grab Bag of Potential - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: A Grab Bag of Potential (/showthread.php?tid=11418) |
A Grab Bag of Potential - Autumn - 08-29-2024 I like thinking of things to suggest, mostly cause weapon potentials are my favorite item system in the game, many of them don't go suggested but I felt the need to at least include these ones on the forums, even if I know they're not likely to be included, most of these just seek to add a little flavor to certain items and/or increase their self-synergy a bit, at the very least I think they're interesting to consider. This isn't a list of things that I think are needed to be in the game to make it more balanced/fun etc. I mostly just like thinking of things to suggest from time to time. Quote:Boxing Gloves - Potential Quote:Handgun - Potential Quote:Rogue Dasher - Potential Quote:Wrench - Potential Quote:Whip - Potential Quote:Blind Bright - Potential RE: A Grab Bag of Potential - Raigen.Convict - 09-02-2024 Autopistol potential skill: CD 2, basic attack with a double damage modifier over 12 shots with -25% hit rate and -10% crit chance. 3 momentum. RE: A Grab Bag of Potential - Poruku - 09-03-2024 blind bright could really use that potential, all of it sounds awesome too |