[v2.89c] Quaking Heaven Kick Inconsistency - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [v2.89c] Quaking Heaven Kick Inconsistency (/showthread.php?tid=11437) |
[v2.89c] Quaking Heaven Kick Inconsistency - caliaca - 09-07-2024 Was spectating someone who mentioned this wasn't working so I'm making the bug report. It seems that this is inconsistent when counting tiles diagonally. Doing a quaking heaven kick at max tiles diagonally doesn't always KD the enemy. Doing it purely veritcal or horizationally works. RE: [v2.89c] Quaking Heaven Kick Inconsistency - Neus - 09-15-2024 The way that Heaven Kick counts distance isn't based on cardinal tiles, only the amount of tiles you are. Diagonal steps are treated as 1 tile when checking distance this way. |