Sanctity for All (Except Corrupted) - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Sanctity for All (Except Corrupted) (/showthread.php?tid=11488) |
Sanctity for All (Except Corrupted) - Trexmaster - 10-10-2024 Status Inflict vs Status Resist has long been extremely polarized. Either you will always fail or you will always succeed with almost no middle ground existing. This is because of the fact Status Resist is attached to Sanctity, a stat that most races gain extra benefits for and thus almost no characters will willingly build Sanctity on a race that does not get something on top of what you get by default. Yes, I am aware some people will still build things like SAN Humans out of spite but the fact of the matter is the exact same stat spread will perform much better if you alter the race to something that gains a significant bonus for having built SAN. It becomes problematic when you want to avoid statuses then realize you are not a race that gets anything for SAN. Thus you're faced with the decision to build sub-optimally to have status res or to consider a different race to make it more beneficial. Not to mention the Corrupted that are actively penalized for building SAN. A potential band-aid fix for this issue would be providing benefits to races that otherwise did not have any SAN benefits prior. So every race (other than Corrupted, thems the breaks) gets something for building SAN unique to them. These races being: Humans Homunculi Mechanations Every other race in the game gets something for SAN even if it might not be great (reaper/apertaurus made obsolete by Arcane). I'd envision the SAN benefits being attached to preexisting racials rather than something entirely new, building off what's already present. Some possible suggestions being: Human - Homunculi - Mechanations I won't get into the weeds with since they aren't in Korvara so any changes I suggest are highly likely to be irrelevant when/if they wind up being ported over in some shape or form. These suggestions are merely rough ideas of where to go with making SAN do something for the races (Humans/Homunculi/Mechanations) that currently receive nothing at all for SAN. RE: Sanctity for All (Except Corrupted) - Slydria - 10-10-2024 I'm not sure how realistic it is to expect some of these changes. I imagine the main reason these races don't have SAN benefits is due to lore reasons rather than mechanical reasons. Of course, you're right that not having a strong motivation to build SAN means your Status Resistance suffers greatly but I don't think I really like just slapping SAN on these races and calling it a day. As an aside, for Humans specifically, I did have a trait idea for them that could encourage at least some SAN investment while giving a theme that I think most people enjoy. Quote:Halfblooded e.g. Picking Elf could confer the following benefits: - Racial Stats: +2 WIL, +2 VIT - Healer's Touch: When healing an ally or themself with a healing spell, the Power of that spell is increased by 15. - Pristine: 15% Water Resistance, 15% Dark Weakness. - Access to Pointy Ear racial icons. (While I have a laundry list of what each valid combination could offer, I figure this is enough to get the idea across.) RE: Sanctity for All (Except Corrupted) - Trexmaster - 10-10-2024 Yeah I'm mostly just throwing stuff at the wall and seeing what sticks here. I don't really expect any of this to get in as is, more of a 'what-if' if this was the route taken for making the SAN issue a bit less of a problem while also fixing some issues with Homunculi. I understand the SAN benefits are largely tied to the lore of the race but it's been a long standing issue mechanically that SAN being the major provider of status res means that the races that either get nothing or cannot get it easily are heavily disincentivized from trying to gain enough status res for it to matter. It's frustrating to want to have status res then be pigeonholed into running something that heavily benefits from high SAN or simply cope with being objectively worse off for it. The half race trait's a great idea either way though, just in general. RE: Sanctity for All (Except Corrupted) - Snake - 10-14-2024 I think we should honestly give another shot to that attempt where Status Infliction was tied only to WIL and Status Resistance to SAN. RE: Sanctity for All (Except Corrupted) - Poruku - 10-14-2024 Status infliction should start at 100%, and status resistance should start at 0%. Then stats should not be modifying that at all. Instead, it should be reserved to certain items and class skills. Maybe you could gain like 1% per SAN and 1% per WIL but that's it. Having SI on SKI is probably the most egregious part of this whole equation. But I do think it would be nice to have SAN effects on all races. I don't see why homonculus and humans couldn't benefit from sanctity. |