Engineer Devlogic Rebalance - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Engineer Devlogic Rebalance (/showthread.php?tid=11526) |
Engineer Devlogic Rebalance - Snake - 10-27-2024 You ever been hit with a: Quote:Engineer used Hi-Potion. And wonder how far has magical science come to? I sure have. I still strongly believe that engineer's bots could use being a little more immersive in terms of what they truly are. Machines following preset commands, not 3 Youkai in a metal box. So! I'd wish for them to be changed in a more meaningful way, which might be a buff, or might be a nerf. But it definitely will butcher this decade old debate over the limits of healing magic and healing potions. Who knows? All Engineer Bots gain the passive: Quote:Machinery Discuss. RE: Engineer Devlogic Rebalance - Raigen.Convict - 10-28-2024 Okay but can we make turret have crit chance too? RE: Engineer Devlogic Rebalance - Poruku - 10-28-2024 That honestly looks awesome, except the part where they get 3 whole momentum-reducing resistances. It also doesn't make sense for them to resist earth RE: Engineer Devlogic Rebalance - Sawrock - 10-29-2024 If I remember right, mechanations could still be healed by magic as said magic just "reverses" injuries, so that's why they worked on engineer's bots as well. Having them be immune to potions though is definitely fine by me. RE: Engineer Devlogic Rebalance - Raigen.Convict - 10-30-2024 Lets be real here, steel resists rock... BUT... steel is weak to ground.. so no resistance cause earth is both. Mercalan spells should work but robots cant drink also buff Repair. And give Turret bot some added oomph to its basics so its actually threatening and doesnt take 5 solid turns to kill on level mobs with low defense. |