Arbalest buffs - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Arbalest buffs (/showthread.php?tid=11539) |
Arbalest buffs - Poruku - 11-01-2024 Let's talk shop about Arbalest Well, I think we can all agree Arbalest just isn't good enough at the moment. The class revolves around cannon skills. The idea is that you use a big aoe skill once every few rounds. The problem with this concept in its current state is two-fold. One, the cannon skills have a big cooldown, effectively a CD of 4, or 2 with firing posture. This would not be a huge issue if these skills were particularly powerful, but at the current time, their damage is simply not that good. The scaling is high, but it doesn't really beat a spell that has ele atk scaling on top. A wind mage with air pressure can do the same damage as a blowback cannon, without cooldown. Of course, when crit comes into play, the damage of cannon skills gets fairly good. But it still just lacks a little bit of oomph. Buster cannon's debuff is amazing. It really helps deal with tanks, but I feel like that's the only strength of the class. Furthermore, the class has no defenses aside from a short duration buff. It ends up being quite squishy if you're not using BK main class. Here are my suggestions: 1: Add armament weight to cannon damage A simple but needed change. This would give the class back its identity as a weight user. I don't know why this crucial part of the class fantasy was taken out. I think Arbalest could benefit from more raw damage, and this would make... Sense 2: Make shore up 3m This is the only skill that lets you quickly reload. It's criminal that it costs 5m. This skill has a huge cooldown so it should be no problem. 3: Make mighty wall a passive Mighty wall should be always active, but only give 3 def/res. If the arbalest has not moved last round, make it twice as strong. Just an idea. The counterattack could be included in a skill that gives temporary DR%, not stats. These two changes would make arbalest actually feel like it has tankiness on its own. 4: Make any melee weapon usable as armament A simple change. Why not? Shooting an axe out of a massive arbalest doesn't sound any more far fetched than shooting a rocket punch out of a cannon or a dagger from a crossbow. 5: Make arbalest as a whole work with guns and bows equally. Rifle arb is very sad right now. Why not give guns the passives? Biggest one is the +power for heavy weapon innate, and the armor piercing. 6: New passive: active reload Using a chain skill reduces reload time by 1. You can use chain skills while reloading Let me know if you guys have more ideas. RE: Arbalest buffs - Raigen.Convict - 11-02-2024 Yes! More of this! I'll take your entire stock.. MAKE ME WANT TO USE THIS CLASS BABY! RE: Arbalest buffs - Snake - 11-06-2024 1- Armament Weight being universal for Cannon skills would be nice. It'd also incentive Arbalests to build more STR. 2- Shore Up? True. It's such a flow breaker to have skills with awkward momentum costs, when every "action" in this game is 3M. So either go full 6M or reduce to 3M and make it have a longer cooldown. 3- Mighty Wall as a passive is a good idea. Having it just be something granted on round start that, if you move, you lose the effects. Similar (and synergizing with) Ranger's Expert's Aim. Quote:Mighty Wall Quote:Mighty Wall (Effects) 4- Any Melee to be used with Arbalest for Armament purposes just makes sense, man. I don't know why it has to be removed. At the very least, make it have some form of Hit penalty when they're not the usual Sword/Axe/Spear, or damage penalty. 5- True that, it has no passive support for guns, even though it now welcomes them. Also, Rifles being highlighted compared to Launchers is a little sad. I think using a Jackhammer as an arbalest cannon would be way more fitting than an excel sniper, just saying. 6- With Shore Up being the "quickest reload" option for a hefty momentum and limitations on being used, a skill to accelerate reload every round would be a fine trade-off of momentum the Arbalest could be using to keep the assault going. |