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[2.92b] Camera shift for summons - Printable Version

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+--- Thread: [2.92b] Camera shift for summons (/showthread.php?tid=11542)



[2.92b] Camera shift for summons - Poruku - 11-02-2024

When one of your summons gets to play their turn, the camera makes a jarring shift to center upon them. 

[Image: xRaIpxp.png]


RE: [2.92b] Camera shift for summons - Autumn - 11-02-2024

I believe this was added a long time ago for some notorious G6 battlemaps that blocked vision such as the Donut.


RE: [2.92b] Camera shift for summons - caliaca - 11-02-2024

This also happens for EM mobs.


RE: [2.92b] Camera shift for summons - Poruku - 11-13-2024

Whether intentional or not, it would be really nice for it to not happen


RE: [2.92b] Camera shift for summons - Autumn - 11-13-2024

(11-13-2024, 06:39 PM)Poruku Wrote: Whether intentional or not, it would be really nice for it to not happen

I don't think you understand why it was implemented in the first place then, currently it prevents a pretty annoying issue from occurring on a G6 battle map, to remove the feature would re-introduce the issue, this also matters on large battle maps that require scrolling such as the big team battle maps. The battle map would have to be fixed first on G6 otherwise that annoyance is re-introduced to it.

Personally I find very little issue in the way the camera moves, it's jank sure but it does prevent issues in much larger battle maps on Korvara too.


RE: [2.92b] Camera shift for summons - Neus - 11-21-2024

It was implemented because of the issues it caused in certain G6 battlefield maps with opaque walls.

I'll change it so that this doesn't happen, but if the issue persists on G6, let me know.