Bloody Ball Tune Up - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Bloody Ball Tune Up (/showthread.php?tid=11543) |
Bloody Ball Tune Up - Autumn - 11-02-2024 Since a lot of monsters typically have melee weapons, I find that using this skill has limited scenarios in where its actually useful, though I think that Performer is pretty strong atm, I see no issue buffing a skill's useability from extremely niche to just a bit less niche. Bloody Ball should make Confused enemies move towards the closest target if they aren't in attack range, this can be exclusive to monsters for all I care but I don't think it'd be too much of an issue of a difference in PvP either, and give a reason to play for this skill's maximum potential value, rather than only be available if you choose to use Conductor's Direction or have enemies with mostly good ranged weapons and basic attacking stats. RE: Bloody Ball Tune Up - caliaca - 11-02-2024 Extremely cool skill that could use some milk. I think having it in PvE only as a starter just to feel it out isn't a bad idea and I definitely want it. RE: Bloody Ball Tune Up - Snake - 11-06-2024 As long as it's exclusive to monsters, it'd be very cool to see as a change. |