Reapers and Apertaurus Power Crept - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Reapers and Apertaurus Power Crept (/showthread.php?tid=11555) |
Reapers and Apertaurus Power Crept - Autumn - 11-10-2024 Currrently, the racials provided by Reapers and Apertaurus got very power crept by the addition of new enchantments and material types, I prefer these additions over locking people to a specific race but it would be nice to have these races be updated to have a few more things added to them. This thread is mostly just here to mention that the race has had it's tools spread out to the wider population, I will throw forth a couple of ideas as I feel a little obligated to, but it should also be mentioned that it doesn't really matter if the races go this direction for me, as I could stand for any amount of useful buffs that may be thought of for the races to have. My personal thoughts and suggestions would be: 1) I believe that the SAN scaling determining if they can cast with Axes or Spears now should just be removed, given that investing SAN to get what is effectively your enchant slot is not all that worth it, the SAN scaling of the race can be moved to some other benefit for axes and spears respectively, such as extra power or hit. 2) Inspired by the minotaur's Child of Venus passive, I think it'd be cool to have a trait for Reapers that effectively gives them the effects of Kraken or Galren respectively, I am also contractually obligated to mention that Papilion could potentially get one for Saturn as well. RE: Reapers and Apertaurus Power Crept - Poruku - 11-11-2024 Yeah, make them able to use any axe/spear as a casting tool, it would be pretty baller. Maybe it could be like, the power of spells is reduced by 20%, but this value increases by 1% per SAN, which would make them into powerful casters if they have high SAN. RE: Reapers and Apertaurus Power Crept - Snake - 11-11-2024 Riding on the OP's flow: - Reapers should naturally be able to use Polearms to cast spells, and Appertaurus for Axes. Both for Scythe weapons. The SAN should just add a bonus to Power, Hit and Critical against Supernatural-type Races. (Soul, Dullahan, Amalgama, Possessed, Ghost, Demon) - I'm against that, because I believe it would be better to give them more Active Skill racials instead that accomplish specific roles. My ideas revolve more around something like... Quote:Soul Reaper Quote:Soul Intuition Quote:Maze Bellow Quote:Hind Kick RE: Reapers and Apertaurus Power Crept - Rendar - 11-12-2024 2) Inspired by the minotaur's Child of Venus passive, I think it'd be cool to have a trait for Reapers that effectively gives them the effects of Kraken or Galren respectively, I am also contractually obligated to mention that Papilion could potentially get one for Saturn as well. I would love for races that are attuned to a certain element (See: Papilion with Wind and weakness to earth.. or Phenex with Fire and weakness to Ice) to be able to just. Have a passive from high (or low) sanctity that allows them to act like they are enchanted with it (See: The Badge Type). Without accumulating horrifically huge penalties. Long have I wanted to play a Fire Firebird phenex. I, however, do not want to eat a 40% ice weakness that I have to cover up because 'thematically they're the worst at doing this' and ACTUALLY the best Fire Firebird is a race with innate ice resist. Edit: Alternatively. Capping Weaknesses at 25% would be actually worthwhile and stop a lot of heckery. |