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Reapers and Apertaurus Power Crept - Printable Version

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Reapers and Apertaurus Power Crept - Autumn - 11-10-2024

Currrently, the racials provided by Reapers and Apertaurus got very power crept by the addition of new enchantments and material types, I prefer these additions over locking people to a specific race but it would be nice to have these races be updated to have a few more things added to them. 

This thread is mostly just here to mention that the race has had it's tools spread out to the wider population, I will throw forth a couple of ideas as I feel a little obligated to, but it should also be mentioned that it doesn't really matter if the races go this direction for me, as I could stand for any amount of useful buffs that may be thought of for the races to have.

My personal thoughts and suggestions would be: 

1) I believe that the SAN scaling determining if they can cast with Axes or Spears now should just be removed, given that investing SAN to get what is effectively your enchant slot is not all that worth it, the SAN scaling of the race can be moved to some other benefit for axes and spears respectively, such as extra power or hit.

2) Inspired by the minotaur's Child of Venus passive, I think it'd be cool to have a trait for Reapers that effectively gives them the effects of Kraken or Galren respectively, I am also contractually obligated to mention that Papilion could potentially get one for Saturn as well.


RE: Reapers and Apertaurus Power Crept - Poruku - 11-11-2024

Yeah, make them able to use any axe/spear as a casting tool, it would be pretty baller. Maybe it could be like, the power of spells is reduced by 20%, but this value increases by 1% per SAN, which would make them into powerful casters if they have high SAN.


RE: Reapers and Apertaurus Power Crept - Snake - 11-11-2024

Riding on the OP's flow:

- Reapers should naturally be able to use Polearms to cast spells, and Appertaurus for Axes. Both for Scythe weapons. The SAN should just add a bonus to Power, Hit and Critical against Supernatural-type Races. (Soul, Dullahan, Amalgama, Possessed, Ghost, Demon)

- I'm against that, because I believe it would be better to give them more Active Skill racials instead that accomplish specific roles. My ideas revolve more around something like...

Quote:Soul Reaper

5 round CD.

Targets one enemy in 1 range and performs 1-9 basic attacks on them (based on their missing HP percentage) with your main hand weapon. If the weapon is a Scythe, the momentum is reduced by 2. After the attack is done, if enemy is a Monster enemy, the final attack will deal protection-ignoring bonus Akashic magic damage equal to 50% of their missing HP.

If the attack defeats the target and the target was a Supernatural-class Race, reduce the duration of all your negative status effects by 3 rounds, and restore HP equal to 25% of the target's Max. HP, and FP equal to 50% of the target's Max. FP.

Quote:Soul Intuition

5 round CD.

Targets one enemy in 7 Range and close your eyes, sensing their very soul's essence (you can only focus one target at a time) for 3 rounds. Due to the nature of closing your eyes, you will be treated as Blinded against all non-Supernatural Race enemies except the one you're focusing on.

When the target uses Movement or most movement skills, or damages you, you will follow and face them. And your Hit and Critical is increased by 10 + (Scaled SAN/4) against them, which is doubled if they are a Supernatural-class Race.

Quote:Maze Bellow

5 round CD.

Unleash a horrifying roar, putting the fear of the grave into well... the grave. All Supernatural-class Races in 5 range of you will be inflicted with Soul Shocked for 3 rounds and Fear for 5 rounds.

Soul Shocked enemies deal (Scaled SAN/2)% less damage to you and will be inflicted with Fear that ignores immunities, whenever they deal direct damage to you.

Quote:Hind Kick

5 round CD.

Can only target the tile directly behind you, and you cannot turn while executing this. Perform a brutal kick with your hooves, like an enraged bull would do. This kick will receive all bonuses to Kick, knock them back by 1 tile per 15 Scaled STR and also ignore knockback immunity.

If the enemy was knocked back for more than 3 tiles, they are also knocked down. If the enemy was Soul Shocked, they'll be stunned.



RE: Reapers and Apertaurus Power Crept - Rendar - 11-12-2024

2) Inspired by the minotaur's Child of Venus passive, I think it'd be cool to have a trait for Reapers that effectively gives them the effects of Kraken or Galren respectively, I am also contractually obligated to mention that Papilion could potentially get one for Saturn as well.

I would love for races that are attuned to a certain element (See: Papilion with Wind and weakness to earth.. or Phenex with Fire and weakness to Ice) to be able to just.

Have a passive from high (or low) sanctity that allows them to act like they are enchanted with it (See: The Badge Type). Without accumulating horrifically huge penalties.

Long have I wanted to play a Fire Firebird phenex. I, however, do not want to eat a 40% ice weakness that I have to cover up because 'thematically they're the worst at doing this' and ACTUALLY the best Fire Firebird is a race with innate ice resist.

Edit: Alternatively. Capping Weaknesses at 25% would be actually worthwhile and stop a lot of heckery.