Rune Mage's Nerf Feedback - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Rune Mage's Nerf Feedback (/showthread.php?tid=11579) |
Rune Mage's Nerf Feedback - Snake - 11-24-2024 Smoke tiles were awful strong, I agree. But now Rune Mage kind of ran out of options to evade an enemy if you're playing its squishier, mage-er counterpart. Can the removed levels of Smoking Rune be appended elsewhere on the Hit-Evade formula? Something that I think the class could use is the following: Quote:Haste Rune Buffing your Evade is not as bad as reducing the enemy's Hit, I say. This would also make Nulled Runes be more precious to keep around. |