Magic Gunner False Advertisement - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Magic Gunner False Advertisement (/showthread.php?tid=11620) |
Magic Gunner False Advertisement - Snake - 12-16-2024 The changes to Magic Gunner iced this neat balance between the four gun archetypes, I think that multiple rounds should influence at least the base shell, in a way that it amps the shell damage for every additional hit beyond the first you score, to a maximum of 3 times the effect. Here's an idea for how to bring that back in a controlled way: Give the shells a new 'Gun Round Amp' effect. Basically, it makes each hit from your gun's rounds enhance the final effect of the shell, stacking up to a maximum limit (particular to each shell). The bonus damage or effect strength is proportional to the number of successful hits before the shell is triggered. Basically, it'd mean something like this: Quote:Blaze Shell Most of the shells would be increasing their damage done, while particular shells such as the trio below, would behave different for Amp. - Lucky Shell; Amp increases the duration of Lucky Shell, not LV. - Interference Shell; Amp increases the FP Reduction. - Magnet Shell; Amp increases the LV of Magnetize, not the damage. - Chain Shell; Amp increases the amount of enemies to chain into, not the damage. - Vamp Shell; Amp increases the HP recovery, not the damage. Discuss. RE: Magic Gunner False Advertisement - AkaInuHime - 12-16-2024 IMO Akimbo Handgun MG is already the strongest shell user among Handguns, Rifles, and Shotguns, and pretty much only handguns consistently have multiple rounds. If anything, there should be something done to better support the latter groups in-class, or at the very least all three at once, instead of making the gap wider. RE: Magic Gunner False Advertisement - Raigen.Convict - 12-17-2024 MG has one shotgun support, one Handgun support and nothing else. Let's add more neat stuff. Not sure what but it'd be neat. RE: Magic Gunner False Advertisement - Poruku - 12-17-2024 I was gonna say, dual handgun is already the goat. It doesn't really need help. If anything, rifles need a little help RE: Magic Gunner False Advertisement - Ray2064 - 12-17-2024 If anything chain shell could probably use a hand RE: Magic Gunner False Advertisement - Lolzytripd - 12-17-2024 remember when we had one shot bonus to shell level, good times.... now we just have 1 round everything shell effects |