Idol Dissonance - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Idol Dissonance (/showthread.php?tid=11672) |
Idol Dissonance - Autumn - 01-06-2025 Currently I don't think Idol Step really matches up to the theme of the skill, and it's no secret that Idol Step currently makes 1v1s a ballache, and while I don't agree with balancing things solely around 1v1s, I do think this change I am about to suggest fixes all three of the issues that are presented by this skill. Idol Step's issues:
So here is what I am suggesting for Idol Step to be changed to, these changes should make it match up to the fantasy of gaining as many fans as possible. Quote:Idol Step - Thank you for consideration as usual. RE: Idol Dissonance - Poruku - 01-06-2025 I'd love it if we could take out battle rush, but idk about this version because it makes it essentially incredibly strong at 5 targets and weak at 2. I would instead suggest it makes you step 3 times, does damage each step to 1 random guy, and heals one random ally for like a scaling amount at the same time, prioritizing units that have not yet been affected and doing 50% less if already hit. This would make it less wonky but still retain the positioning aspect. I think battle rush is just not something we should give to skills. Instead, perhaps give a small buff to allies like regen that scales based off of target amount so we add the idea that more people = better which I think makes sense for "idol" step RE: Idol Dissonance - Lolzytripd - 01-07-2025 Make idol step do a step per ally or per enemy in range, whichever total is lower , healing 1 ally, damaging 1 enemy per step. |