Making Protect actually protect you - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Making Protect actually protect you (/showthread.php?tid=117) |
Making Protect actually protect you - Daisuke - 11-15-2014 From what I've seen, Protect only works vs basic attacks and considering how it's the only skill that lets you tank for your allies and is only 1 range, it's not very good at its job. So I have 2 main suggestions to help this skill out and make it worth grabbing
[list=2]- Increase the range of protect. If it's going to be situational, it should at least give your allies some breathing room so it's worth making use of. As it is now, it requires some setting up since you have to get your allies in 1 range to make use of it and the reward for doing so is almost negligible. You wind up dragging the fight out when you could just kill things instead just to watch your allies get zapped by vorpal bunnies because monsters burn their FP first thing and attack later. With more range, you can at least make it so you don't hinder your team just to get some use out of it (Like not requiring your BK to be in a volley formation to protect your archers or letting your VA get flanks off, etc)[/list] I'm not saying enemies are so hard that protect needs to be buffed but it would be nice if this situational skill requiring a shield was at least good at its job and not a waste of a skill slot. Re: Making Protect actually protect you - LadyLightning - 11-15-2014 Perhaps change it to a targeted skill as well instead of a toggle, allowing you to designate one ally, or more as the duration increases, to be your charges. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Protect ~ 5 ranks Cost: 5 FP, 3M Shield skill. Ally only. Range 5. For the next 1 round, target ally within 5 range becomes your charge. As long as your charge remains within 5 range of you, all damage against your charge from external, single-target sources is dealt to you instead. Protect does not stop your charge from spending HP or hurting herself, nor does it protect her from the ticks of lingering damage effects such as Poison or Burn. However, any skill you use on yourself that would remove harmful status effects will also remove them from your charge. Your charge does not gain any other benefits that such a skill might grant you. You gain a bonus to DEF against any physical damage that has been redirected to you in this way. Rank 1: Cost: 7 FP, Defense +2 Rank 2: Cost: 9 FP, Defense +4, Duration: 2 rounds Rank 3: Cost: 11 FP, Defense +6 Rank 4: Cost: 13 FP, Defense +8, Duration: 3 rounds Rank 5: Cost: 15 FP, Defense +10, Invoke the Black Wind, and teleport adjacent to your charge when intercepting an attack. You gain the Black Wind status effect before damage is dealt. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A few things of note! First, yes. This is a Soldier skill, and it invokes the Black Wind. As Black Knight is a Soldier promotion, it makes sense that there would be a teeny bit of the Black Wind in the Soldier skill list. Else, how would they get a taste of what it's like to be a Black Knight? This doesn't do anything for a mere Soldier, but for a Black Knight, it allows them to increase its effectiveness. Second, as it costs 3M and requires a shield, it is perfectly intended that the protective Soldier's turn would consist of Protect -> Guard, resulting in reducing the intercepted damage. It would synergize well with Tactician as well, enabling a Black Knight / Tactician to order a guard, then protect an ally, then guard with their remaining 1M to gain the healing effect. Or even ~protecting~ a Tactician, who could order you to guard, and then you protect her and guard 40%, while healing from the guard order. Re: Making Protect actually protect you - Maikito - 11-15-2014 I wouldn't mind if it just proc'd for skills too. All sounds good really. Re: Making Protect actually protect you - Ryu-Kazuki - 11-15-2014 "[url=http://neus-projects.net/phpBB3/viewtopic.php?p=396#p396 Wrote:Maikito ยป Sat Nov 15, 2014 9:45 am[/url]"]I wouldn't mind if it just proc'd for skills too. All sounds good really. I also agree, but I don't think it should get Black Wind. Promotion class tied to it or not, other classes won't benefit from that at all. Re: Making Protect actually protect you - LadyLightning - 11-16-2014 They don't need to benefit from it. It's there to make Protect just a teeny bit better for Black Knights than it is for non-Black Knights. If you have a problem with that, then I don't think you're quite up on the concept of what a Black Knight is supposed to be in relation to other classes. |