NEUS Projects
[v2.96d] STANDING HERE I REALIZE - Printable Version

+- NEUS Projects (https://neus-projects.net/forums)
+-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8)
+--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5)
+--- Thread: [v2.96d] STANDING HERE I REALIZE (/showthread.php?tid=11849)



[v2.96d] STANDING HERE I REALIZE - AkaInuHime - 03-12-2025

A wind elemental walking over a sneak mine causes an infinite loop that thankfully ends with the auto turn timeout.

Bonus "bug", ruler's revocation getting limbo'd causes the fight to stall for about 10 seconds after each limbo.

[Image: gzxx7o.png]


RE: [v2.96d] STANDING HERE I REALIZE - Neus - 03-16-2025

This has been corrected in 2.97 v3.

I don't know what 'being limbo'd' means however, so please elaborate.


RE: [v2.96d] STANDING HERE I REALIZE - AkaInuHime - 03-16-2025

Dancer's Limbo skill which allows them to "duck" projectiles as if they weren't actually in the line of fire. Presumably the revocation projectile just keeps going somehow and things wait until it times out.