[Needle] Detonation Anxiety - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: [Needle] Detonation Anxiety (/showthread.php?tid=1342) |
[Needle] Detonation Anxiety - Ranylyn - 06-06-2015 Detonating needle does not grant the allied recovery effect within 2 tiles as advertised. It instead does 10% damage. Example: Needle totals 90 damage. Detonation causes 45 and 9, individually. Should be: Needle deals 90 damage. Detonation damages target for 45 and heals allies in 2 range for 45. Theory on what went wrong: At rank 5, Needle does 18 per needle. Totalling 90 damage. One half of 18 is 9. The CASTER used to take 9 damage upon detonation. That number appears to have been re-allocated to the target after an older report. So half of one needle explains the 9. I hope this helps narrow down where to start looking in the code. Re: [Needle] Detonation Anxiety - Neus - 06-07-2015 This has been corrected. |