Mutated Overcharge - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Mutated Overcharge (/showthread.php?tid=1433) |
Mutated Overcharge - Ranylyn - 06-25-2015 A weapon that mutates into a gun does not get the benefit of One Overcharege, despite clearly being single "shot." Re: Mutated Overcharge - Lolzytripd - 06-25-2015 ermmm, what happens when a multishot gun is mutated? Re: Mutated Overcharge - Ranylyn - 06-25-2015 "[url=http://www.neus-projects.net/viewtopic.php?p=8060#p8060 Wrote:Lolzytripd » Wed Jun 24, 2015 8:46 pm[/url]"]ermmm, what happens when a multishot gun is mutated? I actually don't know. I've never foudn my own mutated core. Re: Mutated Overcharge - Lolzytripd - 06-25-2015 they'd occur in a jammer cave right? also this gives me hope for those "weapon also counts as another weapon"s being mutated Re: Mutated Overcharge - Soapy - 06-25-2015 They count as having 0 Rounds. Re: Mutated Overcharge - Ranylyn - 06-25-2015 "[url=http://www.neus-projects.net/viewtopic.php?p=8063#p8063 Wrote:Soapy » Wed Jun 24, 2015 9:20 pm[/url]"]They count as having 0 Rounds. Weird, but makes sense, I guess, since they don't bypass defenses, so it's not making "gun attacks." Thanks for clarifying. Should I mark it as solved? Re: Mutated Overcharge - Lolzytripd - 06-25-2015 I'm not sure, you'd think they'd atleast function as proper guns if mutated into them. Re: Mutated Overcharge - Ranylyn - 06-25-2015 Well, Dev Marked it as solved, so I guess that's that. Still, would be nice if it could at least get the benefits of One Overcharge, but I'm just happy to have a non-gun weapon that can get those elemental effects, for RP purposes. |