Bonder Stuff: Fast Offense, Shared Pain - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Bonder Stuff: Fast Offense, Shared Pain (/showthread.php?tid=1466) |
Bonder Stuff: Fast Offense, Shared Pain - Kameron8 - 07-04-2015 1. If you Fast Offense and summon a Youkai on turn 0, when the enemy is 'sneaking', the Youkai will end their turn without acting if they are not within range of their primary skill. This is likely because they're coded as the rest of the AI is. 2. Damage taken from shared pain is calculated without taking into account def/res reductions. It seems to cut the damage in half for the primary target, then subtract res/def from the remaining damage. The target taking damage from only shared pain will take half the damage without subtracting def/res of any sort. This results in the skill almost never making the Youkai and Bonder 'share the pain' equally. Proof: Solutions: Re: Bonder Stuff: Fast Offense, Shared Pain - Neus - 07-04-2015 It is intended but I think Shared Pain was a bit too high up in the damage proc, so it wasn't being applied until after all other reductions, which it probably should be. Basically this means that the damage taken by both will be mostly evenish, and that there will be less '0 damage taken' for one target. |