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Jump Cancel Issue - Printable Version

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+--- Thread: Jump Cancel Issue (/showthread.php?tid=1569)



Jump Cancel Issue - Balthie - 07-28-2015

After further Reaver Stance testing today, I've encountered another bug involving Jump Cancel.
Namely, it seems to reset the increased momentum from repeat actions, but not reset Combination Fighter.

I initially was testing it with a fist, but switched to a sword to make sure it wasn't Martial Lawbreaker messing with things.

This is what happened when using Elemental Rave, then Cobra, Leaping Lizard, Reaver, then Elemental Rave again- http://gyazo.com/64cb81d19d6b49154d8f0e5e20893b16
Clearly, the damage lowered by the 25% from combination fighter.

Then, screenshots from a different battle to document the momentum costs. Same series of skills, same order.
http://gyazo.com/be91ddf60d82ca8b28ee81c8ec1ea089 - First Rave.
http://gyazo.com/e6d2c9db3ba27628e039fee1cc57c025 - Second Rave.
http://gyazo.com/09819f76e26657b22fa8f0aa6582095c - Outcome + cost of another Reaver offensive.

Concisely, Jump Cancel is resetting repeat action costs, but not doing a thing to Combination Fighter.
Once again, sorry if this is in a poor format.


Re: Jump Cancel Issue - Balthie - 07-28-2015

As an addition, trying it out in stylish fights just gets even more silly, and not even just with the momentum you get.
Seemingly, you can use the three Reaver offensives in a stylish, switch to Cobra, use Ouroborous to put you both back on the floor, Leaping Lizard, switch back to Reaver, then use the three offensives again.
This results in lv 6 Combination Fighter, or -150% damage. It stops at 0 damage, of course.
This is very much something that can be repeated.


Re: Jump Cancel Issue - Neus - 07-29-2015

Jump Cancel not resetting Combination Fighter and Combination Fighter's upper limit not taking effect has been corrected.