Vorso Verso - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Vorso Verso (/showthread.php?tid=1632) |
Vorso Verso - iDarkCara - 08-13-2015 The new tome has a lot of neat effects and a lot of benefits. However I feel the Tactician buff is a little underwhelming for a *10 boss only item that requires 24 Rare Metal to Maximize. With D Rank- Vorso UL 24 Tome V. Without Vorso Attack Order - Lv 69.4 V. Lv 56 Extra Damage Guard Order - Lv 70.68 V. Lv 57 Heal Charge Order - Lv 6 V. Lv 5 movement Cast Order - Lv 69.4% V. Lv 56 Fp Reduct It really isn't all the fantastic for what it is. I purpose instead of UL%, it gets to changed to flat UL. Which would make it go from 56 -> 80 57 -> 81 5 -> 7 (10% of UL to balance the movement scale.) and 56 -> 80 This is quite a buff in terms of play, however for a class that is marginally good at best, I do not think it's asking too much for this buff on this one item. Re: Vorso Verso - Soapy - 08-13-2015 How about we don't make a class require the rarest item in the game to be effective? Re: Vorso Verso - iDarkCara - 08-13-2015 "[url=http://neus-projects.net/viewtopic.php?p=8839#p8839 Wrote:Soapy » Thu Aug 13, 2015 4:32 am[/url]"]How about we don't make a class require the rarest item in the game to be effective? Agreed. But I still think the item it's self should be buffed giving that it is so rare. Why not? Re: Vorso Verso - Trexmaster - 08-13-2015 It has its niche. It doesn't need to be even better than it already is. You're also failing to mention the other two things it does (+2 Contract slots at max UL, and the spell power boost per party member). Those effects alone can make it a highly desireable item for some builds. Re: Vorso Verso - iDarkCara - 08-14-2015 "[url=http://neus-projects.net/viewtopic.php?p=8844#p8844 Wrote:Trexmaster » Thu Aug 13, 2015 10:38 pm[/url]"]It has its niche. It doesn't need to be even better than it already is.Those two effects are fine. Though I'm not sure how +8 damage is really all that great when it requires 3 player party + 4 mercs, butteflies, youkai, shine knights . . . but mages already have a lot of buff items, they don't need another. The youkai is fine. +2 is pretty nice and simple and really helps gs. But as for Tactician side. It's impact is marginal. I've always been a proponent for this class. I find it to be completely different from other classes and a lot of fun when played correctly. So as a player who plays the class a lot, I feel this item in this instance should receive a buff to compliment it's rarity and the play of Tactician Classes. |