SL2 Version 1.34 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: News (https://neus-projects.net/forums/forumdisplay.php?fid=15) +--- Forum: Announcements (https://neus-projects.net/forums/forumdisplay.php?fid=14) +--- Thread: SL2 Version 1.34 (/showthread.php?tid=1643) |
SL2 Version 1.34 - Neus - 08-17-2015 [float=left][/float] Week two! Hope you like the forest. This week is mostly 10* items, with the first of a few tricks level 61+ enemies will get. As usual, a new static dungeon for the dungeon theme has been added. 1.34 10* Equipment - Added 6 new 10* items that drop from level 61+ Forest enemies. New Static Random Dungeon - The Forgotten Forest, a level 65 Forest dungeon, has been added to Sigrogana. Aspecting Enemies - Level 61+ enemies now have a chance to become Aspected. You will be able to tell when an enemy is aspected as their name will change, and they may have a slight difference in appearance.
* Bug Fixes - Bandits have stopped the strange head-shaving hazing and now have hair outside of battle again. - Quest stamp resistances are now properly applying again. - Know No Pain now grants its bonus Rage Energy regardless of it reduces the total damage taken to 0 or not. - More Tannis map adjustments to prevent unwanted spawning locations. - HUDs should no longer be hiding status effects when a party member changes their face-icon state/etc. - Black Beasts facing or at the edge of battle maps should no longer just stand around and will use Dark Calling more aggressively, and only on alive targets. Click here to learn how to install and play the game! Or click here to view the game's hub page and learn about it, see screenshots, who's playing, and more! |