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Ring of Failure - Printable Version

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+--- Thread: Ring of Failure (/showthread.php?tid=1690)



Ring of Failure - Soapy - 08-31-2015

Quote:Adjusted - Battle Rings are now independent of the owner's sprite. (Let me know if any skills do not update/move it properly!)

The Wolf's Claws kick
Heaven Kick
Blink
Sidecut
Hirazuki

From what I'm seeing, essentially every skill that causes movement (other than knockbacks).


Re: Ring of Failure - LadyLightning - 09-01-2015

Voidgate teleporting leaves the ring behind too.

Movement: Teleport as granted from Hayabusa does too, and I can only assume that other similar effects, such as Mercury boots or the Lich trait, will leave the ring behind as well.


Re: Ring of Failure - Neus - 09-09-2015

Okay, I went through as many of the class skills as I could find as well as some other things that force movement in battle and corrected this behavior. (Honestly, it should have been making tile jumps go through a proc to begin with if I were being smart, but better late than never).

Let me know if, after the update, any other skills or effects in battle replicate this unwanted behavior.


Re: Ring of Failure - Trexmaster - 09-11-2015

Dark Calling causes this after the update. I'll edit this post when/if I see more skills do this.


Re: Ring of Failure - Soapy - 09-11-2015

So do Turnover and Snake Dancer.


Re: Ring of Failure - Mivereous - 09-11-2015

Also related to battle rings, they no longer move the facing (purple/blue) part so they always point south, and mercs don't have one when a battle starts.


Re: Ring of Failure - Neus - 09-16-2015

Those have all been corrected.