Ring of Failure - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Ring of Failure (/showthread.php?tid=1690) |
Ring of Failure - Soapy - 08-31-2015 Quote:Adjusted - Battle Rings are now independent of the owner's sprite. (Let me know if any skills do not update/move it properly!) The Wolf's Claws kick Heaven Kick Blink Sidecut Hirazuki From what I'm seeing, essentially every skill that causes movement (other than knockbacks). Re: Ring of Failure - LadyLightning - 09-01-2015 Voidgate teleporting leaves the ring behind too. Movement: Teleport as granted from Hayabusa does too, and I can only assume that other similar effects, such as Mercury boots or the Lich trait, will leave the ring behind as well. Re: Ring of Failure - Neus - 09-09-2015 Okay, I went through as many of the class skills as I could find as well as some other things that force movement in battle and corrected this behavior. (Honestly, it should have been making tile jumps go through a proc to begin with if I were being smart, but better late than never). Let me know if, after the update, any other skills or effects in battle replicate this unwanted behavior. Re: Ring of Failure - Trexmaster - 09-11-2015 Dark Calling causes this after the update. I'll edit this post when/if I see more skills do this. Re: Ring of Failure - Soapy - 09-11-2015 So do Turnover and Snake Dancer. Re: Ring of Failure - Mivereous - 09-11-2015 Also related to battle rings, they no longer move the facing (purple/blue) part so they always point south, and mercs don't have one when a battle starts. Re: Ring of Failure - Neus - 09-16-2015 Those have all been corrected. |