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Chain Reactive Armor - Printable Version

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Chain Reactive Armor - Trexmaster - 09-11-2015

It's technically functioning as it should, but...

If two people with Reactive Armor are in range of each other, and one of them is proc'd, it'll cause a loop. The loop will end after about 30 or so instances, but, the fight will come to a halt (The player whose turn it is won't be able to select any actions, even after the loop ends) until a turn timer expires.

If, say, Explosion and or cinders proc'd the chain-reaction, the fight will never end.

Oh, yeah, and 0 UL Reactive Armor doesn't give Firey Armor at all. Dunno if that changes if you upgrade it.


Re: Chain Reactive Armor - Neus - 09-16-2015

Reactive Armor will no longer trigger another person's Reactive Armor.