[COMPLETE/REQ]Miv's Battle Maps - 9/29/15 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Submissions (https://neus-projects.net/forums/forumdisplay.php?fid=6) +---- Forum: Mapping (https://neus-projects.net/forums/forumdisplay.php?fid=43) +---- Thread: [COMPLETE/REQ]Miv's Battle Maps - 9/29/15 (/showthread.php?tid=1819) |
[COMPLETE/REQ]Miv's Battle Maps - 9/29/15 - Mivereous - 09-28-2015 I made my first set of nine average sized Battle Maps. For now I'm marking this as a Request as well, since I hope to maybe not use crude methods of achieving certain effects in the future. Things I'm requesting features for will be marked as such. [attachment=44] [REQ] Ice Points and ice tiles that do not 'break'. Jammer Cavern 1 [FINISHED] EDIT: Fleshed out the bottom of the cliff because I forgot to before, oops. Jammer Cavern 2 [FINISHED] Black Door 1 [REQ] - A mechanic to attract non-immobile mobs and all obj types towards an object, such as pulling mobs and the Orbiting Planets towards the Warp Hole 1 tile per round. Objects that hit it would be destroyed, and mobs that are moved near it take Null damage. Crypt 1 [FINISHED/QUE] - Not sure if I should have left the Gravestone level at 0 or not; I was unsure if that should be left alone due to being affected by other forces. Desert 1 [FINISHED] Forest 1 [FINISHED] Fire Altar 1 [FINISHED/QUE] - Not sure if I should have left the Cinders level at 0 or not; I was unsure if that should be left alone due to being affected by BDP level or other forces. Whirlpool [FINISHED/REQ] - Currently the seaweed is actually Immobilizing traps with a range of 0. I had originally wanted something like I requested in the Black Door above, but with this, whirlpools that attracted mobs within 2 tiles by 1 tile per round. Also, I would like to request the seaweed actually doing what I've made it do, if possible; "X gets caught up in the tangled seaweed!" and Immobilizes for 1 round. Bandit Den [FINISHED/REQ] - Currently two of the barrels are 'Explosive Barrels' and explode after what I assume is 5 and 10 rounds (one is set to dura 5, the other dura 10). I would like to request making actual barrels that can be targeted and attacked to explode immediately, or set on fire (with maybe a new item, or fire effects/spells) to explode at the end of the round, and preferably act like Bombs in this suggestion, and do BDP level/2 fire damage within 2-3 range. EDIT: Changed these to be actual bombs with dura 5 and 10, so we can see how that works. Re: [COMPLETE/REQ]Miv's Battle Maps - 9/29/15 - WaifuApple - 07-07-2019 Now I know this was long, long ago, the player is likely far gone and I'll probably get smited by someone for necroposting HARD, but these were interesting things that never got so much as a reply. With a lot of battlefields lacking any kind of charm to them (most cases just being consisted of a single tile the whole way through and nothing else) I really do want to draw attention to the work that was done here after all this time and hope that perhaps they could be implemented. |