[Sug] 7M - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: [Sug] 7M (/showthread.php?tid=1833) |
[Sug] 7M - Reikou - 10-01-2015 Taking into consideration the power players currently have access to, I feel like monsters above a certain level ( 50~60+ ? Dunno. ) deserve to have their base M boosted from 6 to 7, or something. There, I posted it. Re: [Sug] 7M - Neus - 10-01-2015 They probably should start getting 7M at level 60 or so. Re: [Sug] 7M - Ranylyn - 10-01-2015 Devil's Advocate: Considering how the vast majority of enemy skills have more powerful scaling than even Evoker non-invocations (and power APPROACHING non CM'd invocations) I'd suggest limiting the 7M only to enemies without powerful skills. In other words, only giving that 7m to: - All Jammers - All Goblins - All Aquatics - All Bandits - All Undead except Barghests - All Fire monsters except Wings of Fire - Mad Vines and Vampiric Legumes Opening yourself up to things like double Fallcall Scarebear Hits (from multiple Scarebears per battle,) etc, just seems needlessly brutal unless you're an Evoker who can wipe them out before they get close. Or, using the example of an Umbral against a Spatial terror, just look at how quickly they get utterly wrecked unless they use Light Resist gear to negate that second beam from the Weakness Momentum; we don't want that applied to EVERYONE (sans weakness damage, of course.) Also, making them simply cost 4M isn't an option because then they only get one action per turn pre-60. Re: [Sug] 7M - Chaos - 10-01-2015 Let's wait until we actually see the 7m monsters in action before we say that any of them are too op for 7m. Re: [Sug] 7M - Rendar - 10-01-2015 But. I can already say that fallcall bears getting to fallcall you once, then hit you for double damage before your resistance applies is gonna be a bitch. Like. Imagine a DK that can't be un-DK'd... and then they get to rek ur face. Re: [Sug] 7M - MegaBlues - 10-01-2015 If you give monsters 7M, kiting them won't be possible anymore. They'll be able to use their -extremely- powerful skills twice in one round, too. Monsters would need to be re-balanced if this went through, because taking essentially double the damage would make a lot of dungeoning very unpleasant, most likely. Especially without some compensation for the increased difficulty. Re: [Sug] 7M - Rendar - 10-02-2015 So what you're saying is. Hexer/Evoker or Evoker/GS best grinding combo for dungeons yet again. Because getting into melee with the enemies is, once again, murder. Especially on crazy dungeons. I can't wait to get hit 14 times in 1 round. : o ) Re: [Sug] 7M - Neus - 10-02-2015 They can but a lot of enemies will prefer to use their other skills rather than spamming the same one multiple turns in a row. I'm sure there are some exceptions to this, though. Re: [Sug] 7M - Chaos - 10-02-2015 "[url=http://www.neus-projects.net/viewtopic.php?p=9664#p9664 Wrote:MegaBlues ยป Thu Oct 01, 2015 5:54 pm[/url]"]If you give monsters 7M, kiting them won't be possible anymore. They'll be able to use their -extremely- powerful skills twice in one round, too.There are only a very few and very specific cases where a monster with 7m can reliably shoot off their showstopper twice. Anything outside of those are 125% preventable, and given that we are seeing this buff occur with Level 60+ monsters, any approaching players should have enough tools, mercenaries and items to compete with, if not easily overcome those limitations by that time. If you're just literally running up to high-level monsters and smacking them in face without any semblance of tactics or security, then you deserve to get twice the attacks railed against your dumb ass. Like I said. Let's see how people actually handle them before making changes. Trying to just go 'oh they MIGHT double up, they have to be nerfed' when players have just as much going for them is far too premature. P.S. Melee not having a 'press this button to curbstomp crazy battles' option is irrelevant here. Going solo melee against a high-level crazy dungeon is a self-imposed challenge as it stands. |