Furniture Equality - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Furniture Equality (/showthread.php?tid=1835) |
Furniture Equality - Soapy - 10-02-2015 A sign placed on an extra level will prevent you from entering it, but a closed door will not. Doors should probably stop you from entering places. Re: Furniture Equality - Neus - 10-02-2015 EDIT: I see what you mean. You mean that if you have a sign on top of an extra level, you can't walk up it. But if there's a closed door, you can, but shouldn't because the door is in the way. Is that correct? Re: Furniture Equality - Soapy - 10-02-2015 Yes. (This is mostly to be used with the non-opaque doors that got suggested, so we can essentially lock extra levels.) Re: Furniture Equality - Neus - 10-03-2015 Okay, you can't enter an Extra Level anymore if there's a dense object in the same tile. Re: Furniture Equality - Soapy - 10-08-2015 You can still exit extra levels like that, which isn't very important to me, but should probably follow the same thing. Re: Furniture Equality - Neus - 10-09-2015 More specifically? You can exit extra levels that have the exits blocked by doors, or you can exit extra levels whose entrance is blocked by a door? Re: Furniture Equality - Soapy - 10-09-2015 The former. Re: Furniture Equality - Neus - 10-10-2015 This has been corrected. |