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If It's Broke, Fix It (Broken Weapon Penalty) - Printable Version

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+--- Thread: If It's Broke, Fix It (Broken Weapon Penalty) (/showthread.php?tid=1876)



If It's Broke, Fix It (Broken Weapon Penalty) - Slydria - 10-13-2015

So I've heard a lot of players who go through the game getting into situations where they break their weapon and then have to spend the next 50 or so rounds wailing on a monster while only doing 1 damage, only being able to hit about 20% of the time and never critting.

I feel the current broken weapon penalty is far too punishing. Yes, there are many ways around not using your durability, replenishing it, etc. but new players may not be aware of it.

Now I'm not sure about the numbers currently but if I had to suggest a change, here's what I think the broken weapon penalty should be:

- The Weapon's Power is reduced to 1
- The Weapon's Critical is reduced to 0%
- The Weapon's Accuracy is reduced to it's Base Accuracy

Still something to worry about but something I feel won't guarantee the untimely end of the player.


Re: If It's Broke, Fix It (Broken Weapon Penalty) - Someone - 10-14-2015

For melee weapons, this makes a lot of sense. I mean, if you break a sword you can still hit people with it...

As for ranged weapons, well, if your gun jams or your string on your bow snaps then how are you going to even use it at all?

Maybe ranged weapons could change to a 1-range blunt attack. Say your gun jams. You give up trying to shoot and just start bashing people with it instead?


Re: If It's Broke, Fix It (Broken Weapon Penalty) - Soapy - 10-14-2015

There's also the apparently not so obvious solution of just using your bare fists instead.