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Shotaxe... Axegun? - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Shotaxe... Axegun? (/showthread.php?tid=1984) |
Shotaxe... Axegun? - Mrgnjr - 11-19-2015 A shotgun mutated into an axe has the following properties Range Benefit from MG Shotgun passive Lack of benefit from Berserker Shell Scales off Skill Ignores Defense Blocked by blade barrier (if it keeps range i'd suggest keeping this) It seems like some of this is likely unintended Re: Shotaxe... Axegun? - Ranylyn - 11-19-2015 The game states quite clearly that the weapon functions as normal (exception being mutating into bows.) The only benefit it gets is being useable with axe skills - which scale with strength and are mitigated by defense, overriding individual weapon scaling properties - in exchange for no longer being useable for any gun skills. Seems pretty par for the course. Nothing out of the ordinary. Re: Shotaxe... Axegun? - Soapy - 11-19-2015 The only problem here is it not working with Berserker Shell. Re: Shotaxe... Axegun? - Neus - 11-20-2015 It has been corrected to work with Berserker Shell. Other items mutated into axes should also be corrected in this respect. Nothing else sounds like a bug though. |