Cobras and Sear/Cinder tiles - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Cobras and Sear/Cinder tiles (/showthread.php?tid=2088) |
Cobras and Sear/Cinder tiles - Autumn - 12-17-2015 Snake dancer attempts to dodge cinder and sear tiles, and I assume the other tiles as well, considering wide AoE cinder/sear tiles like Sear and Fire breath, it makes no sense from a viewer's standpoint, I propose that cinder/sear tiles ignore snake dancer completely. Re: Cobras and Sear/Cinder tiles - Fern - 12-17-2015 This seems like a bug to me, but I could be wrong. Agreed regardless. Re: Cobras and Sear/Cinder tiles - Autumn - 12-17-2015 I'm just going to assume its not a bug as Snake Dancer is working as intended, but this would be a lovely change. Re: Cobras and Sear/Cinder tiles - Neus - 12-20-2015 Field effect damage from Sear/Cinders/etc can no longer trigger Evasion or Cobra Dancer. Note that field objects such as bombs, traps, and 'on hit' impact damage can still be avoided by these skills. |