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Hop hop hop hop hop hop hop hop - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Hop hop hop hop hop hop hop hop (/showthread.php?tid=2136) |
Hop hop hop hop hop hop hop hop - Kameron8 - 12-30-2015 You can use leaping lizard and a 0m skill that ends airborne forever, since jump cancel resets the skill back to 0 momentum. This normally means nothing but with skyburn you can sloooooooowly deal damage endlessly, giving you technically infinite damage. For example: I walk up to target with a Skyburn equipped. Leaping Lizard Celsius Shell Enemy takes 4 fire damage. I can then repeat these steps over and over and over and over until they die. I recommend hardcapping the amount of times Skyburn can go off in one turn, since jumping over and over any other time does nothing that I can think of. Re: Hop hop hop hop hop hop hop hop - Neus - 12-31-2015 Seems easier to make Jump Cancel a once per turn thing, so I did that instead. |