NEUS Projects
Mutated swordfist VS Stalemate - Printable Version

+- NEUS Projects (https://neus-projects.net/forums)
+-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8)
+--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5)
+--- Thread: Mutated swordfist VS Stalemate (/showthread.php?tid=2245)



Mutated swordfist VS Stalemate - Shujin - 01-18-2016

My waodao that mutated into a fist does still trigger Stalemate.
[Image: 3c8723b0d918dd409746764b3b9d650d.png]


Re: Mutated swordfist VS Stalemate - Zakizo - 01-18-2016

Sounds like it comes with katana territory.


Re: Mutated swordfist VS Stalemate - Shujin - 01-18-2016

I assumed so aswell. The question... Intended or Bug? Since it´s technically a fist now.


Re: Mutated swordfist VS Stalemate - Ranylyn - 01-18-2016

Intended; re-read the description of mutation. "But functions the same as normal." The only changes are...

- What skills it can be used with
- Range, in the case of mutating into bows, due to their 1 range penalty.

Example: My Narcus is a gun. It does not have a range beyond 1. It does not ignore defense. It still scales with Strength. It can be used for MG Shells instead of Duelist skills.


Re: Mutated swordfist VS Stalemate - Neus - 01-20-2016

Actually a bug, it has been corrected.