Mutated swordfist VS Stalemate - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Mutated swordfist VS Stalemate (/showthread.php?tid=2245) |
Mutated swordfist VS Stalemate - Shujin - 01-18-2016 My waodao that mutated into a fist does still trigger Stalemate. Re: Mutated swordfist VS Stalemate - Zakizo - 01-18-2016 Sounds like it comes with katana territory. Re: Mutated swordfist VS Stalemate - Shujin - 01-18-2016 I assumed so aswell. The question... Intended or Bug? Since it´s technically a fist now. Re: Mutated swordfist VS Stalemate - Ranylyn - 01-18-2016 Intended; re-read the description of mutation. "But functions the same as normal." The only changes are... - What skills it can be used with - Range, in the case of mutating into bows, due to their 1 range penalty. Example: My Narcus is a gun. It does not have a range beyond 1. It does not ignore defense. It still scales with Strength. It can be used for MG Shells instead of Duelist skills. Re: Mutated swordfist VS Stalemate - Neus - 01-20-2016 Actually a bug, it has been corrected. |