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Safety first, guise! [Magic Gunner Bug?] - Printable Version

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+--- Thread: Safety first, guise! [Magic Gunner Bug?] (/showthread.php?tid=2390)



Safety first, guise! [Magic Gunner Bug?] - Snake - 02-24-2016

The Magic Gunner toggleable skill 'Safety' is currently blocking the 'Shell' along with 'Bonus' (Charged Shot) and 'High' (Overcharge). Shouldn't block 'Shell' as the skill says it only blocks 'Bonus' and 'High'

[Image: i2I3gZ1.png]

[Image: ouIEy3k.png]

[Image: 2rdNPBw.png]


Re: Safety first, guise! [Magic Gunner Bug?] - Ranylyn - 02-24-2016

Not actualy a bug; It's been reported numerous times. Otherwise there'd be absolutely zero drawback to just keeping safety on for a free thunder drive.

Now, I do think the description should say "disable all shell effects" but that's just me.


Re: Safety first, guise! [Magic Gunner Bug?] - Snake - 02-25-2016

Maybe, so yeah, a description fix from this mayhaps? Hope Dev checks this out soon to avoid more confusion.


Re: Safety first, guise! [Magic Gunner Bug?] - Ranylyn - 02-27-2016

For the record, I would also like to add that I looked for older threads about this, and I found myself saying "I can't link to definitive proof since it was on the old forums that got taken down." So it IS entirely possible that Dev has changed his mind on the issue since then. So don't just take my word for it.


Re: Safety first, guise! [Magic Gunner Bug?] - Snake - 02-28-2016

Now we wait for Dev, I guess.


Re: Safety first, guise! [Magic Gunner Bug?] - Neus - 02-28-2016

I updated the description to show it negates all shell effects as well.