Line of Sight Dismissal - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Line of Sight Dismissal (/showthread.php?tid=2631) |
Line of Sight Dismissal - Rendar - 05-09-2016 So with smoke wall being a thing (alongside some peoples custom battlefields in their house) is it possible for you (Dev) to code it so that things don't show up in logs for certain people? Like if someone smoke walls, then uses a PR-Hi Pot.. the person on the other side of said wall, that can't SEE the person, not be able to see what they did. But someone off to the side that isn't obscured, CAN see them. It's just be a kind of nice flavor thing. Re: Line of Sight Dismissal - Egil - 05-09-2016 +1 Re: Line of Sight Dismissal - Snake - 05-09-2016 Nice idea, might give some role to this skill. Because I doubt someone wouldn't move out of the smoke to attack anyway. This skill is 'useless'. Re: Line of Sight Dismissal - Rendar - 05-10-2016 Oh. To add on to this. Maybe not letting single tile effects happen beyond the screen as well? Like. Shooting a bow and directly hitting the target because #Logic. Now, I COULD see being able to fire through it.. but without the line of sight, you take massive penalties to hit because of it. For certain things like AoE square targets (sear, etc)... I could see this making them do less damage, etc etc. food for thought. |