NEUS Projects
MECHNATION 2.0 - Printable Version

+- NEUS Projects (https://neus-projects.net/forums)
+-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8)
+--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7)
+--- Thread: MECHNATION 2.0 (/showthread.php?tid=2711)



MECHNATION 2.0 - Lolzytripd - 06-02-2016

theres 4 kinds of mechs, and in the new stat system they mean nothing

my suggestion.

Mechanized integrated weapon system. A togglable unarmed weapon substitute

weapon pow scales on San, and weapon scales on whatever dev wants.

Standard : Arcane saber from Sl 1 does lighting damage maybe
Cabal : Arcana buster (megaman mage tome/blaster thing)
Agile : finger buster from sl1
RAID : Rocket punch from sl1


Re: MECHNATION 2.0 - Neus - 06-02-2016

The different race bases contribute to how high they can get without hitting the softcap, so they do mean something.


Re: MECHNATION 2.0 - Lolzytripd - 06-02-2016

okay didn't notice that thanks dev, though my gut still feels they need some kind of robotty gimmick , or maybe I'm just jealous of the other neat gimmicks that exist on newer races, like dullhans and what not.