Spatial Anomalies - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +---- Forum: Beta Fu (https://neus-projects.net/forums/forumdisplay.php?fid=45) +----- Forum: Beta Fu Archives (https://neus-projects.net/forums/forumdisplay.php?fid=47) +----- Thread: Spatial Anomalies (/showthread.php?tid=2732) |
Spatial Anomalies - Rendar - 06-09-2016 Spatial Terrors are 'meh'. Pretty sure their light ray is scaling off of FAI, so they do an astronomically low amount of damage at level 65 ( like 15 against a doriad with a priest jacket and 40 res )... Whilst the corruptors had nearly 2x the terror's HP, got to attack twice every round (and inflict painful status affects)... and to top it all off, they deal like.. 100-120 damage unmitigated by RES with each of these hits because they have high STR (like 50???) and high as hell VIT.. and since they can only attack twice a turn, they usually end up using Ignis and Poison water (which give DoT as well if you don't have good status resist). So uh. NERF Corrupters some, buff Terrors some. I didn't even get to fighting a Ravager because I did not feel like slogging through molasses to kill one. |