SL2 Version 1.59 - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: News (https://neus-projects.net/forums/forumdisplay.php?fid=15) +--- Forum: Announcements (https://neus-projects.net/forums/forumdisplay.php?fid=14) +--- Thread: SL2 Version 1.59 (/showthread.php?tid=2914) |
SL2 Version 1.59 - Neus - 07-04-2016 [float=left][/float] Hello again. This week, we have some story progression, a new area, and about 60 posts worth the bug fixes corrected. I had expected around 100 unread posts when I checked in on the forums... instead, I had around 159. And I haven't even read them all yet. Hoorah. 1.59 Shrine of Bai Kai - The Shrine of Bai Kai has made its way out of the sands, holding new enemies, items, secrets. Story Progression - Those who have played up to the last story entry should check in at Lispool if they wish to continue the adventure. Adjusted - Clicking on the 'item get' display message will show you a description of the item acquired. Adjusted - Bloodhunt changed to grant +1 Hit per 1% of target's missing HP. Adjusted - Vampiric item effects now count as Silvermists healing for vampires, allowing them to get the full amount. Adjusted - Cerron Scepter now boosts Aquarian spells instead of Nature spells. (Existing versions of this item will probably not update to this change, however.) Adjusted - Sanctity now gives 1% to its appropriate elemental resistances per 6 points. Adjusted - Critter's Biter skill no longer activates if you are behind them. * Bug Fixes - Going back in NPC conversations now properly displays the correct name, face image, etc. - When used by monsters, skills with no custom target selection should no longer target anyone outside of the battle in the arena. - Screamer now properly deals its increased damage when used with an offhand Screaming Tome. - Snatch Spell bluffs should play the correct sound effect now. - Murai gains in the results screen now properly uses your displayed name instead of your character name. - Stats no longer drop below 0 if reduced to below that amount. - Aptitude now properly gives its bonus EXP and crafting EXP. - Gun attacks weren't having their attack damage spread properly. - Attempting to edit the equipment display in the examine profiles no longer freezes the window. - A few instances of layers being too high and causing interfaces to draw under the map have been corrected. - Argent Charms can no longer be dropped upon defeat. - Mare Wing had an outdated description. - Bamboo Bo now properly treated as a Staff weapon. - Staff battle items have been updated to use the scaled values of the stats they utilize. - Luck item drop bonus wasn't working properly. (Note: Only the highest value in the party contributes.) - Starbow, Jackhammer, and Firthrower weren't behaving properly when used by NPCs. - Firefall granted by Fox Paw was not taking effect. - The character description dump was happening every login instead of only the first one when logging into the new version. - Riagri was doing nothing upon hitting an enemy. - Die Hard should work normally for vampires now instead of leaving them dead. - Invisible Weapon can now target allies as intended. - Fruit of Fluidity now properly resets your traits and removes skills exceeding the maximum SP size you have. - Equip item no longer works in battle. - There is now a maximum of 10 butterflies (created by Papilions) in one battle. - Goblin Shaman's weapon scaling has been fixed to use WIL instead of STR. - Holy Spark no longer ignores resistances/etc. - Punching Shot's description has been clarified to say it reduces Armor instead of Defense. - Reinstated the forced relog when you change your face-icon due to the BYOND crash bug still existing. - Freezing Round has been updated with proper damage scaling and a description for its effect. - Shujin has corrected some issues with the new goblin icons. - Dullahans using the soul base no longer run in place. - GM: GUI, SAN, and APT now display in character examine info and the monster profile editor. |