Mecha dungeons - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Mecha dungeons (/showthread.php?tid=2915) |
Mecha dungeons - Lolzytripd - 07-04-2016 using the SL1 robot sprites for the mobs T.A.N.K pretty straight forward on what it does give it guard, some artillery cannon ability, and protect G.L.Y.D.R. Floating, missles, gun, give it some knockbacks and cinder tiles. C.U.T.T.A. give them some peddlingwheel/slider ability, damage to nearby enemies at start of turn. C.E.N.T.A.U.R. High mobility, Gains excel charges as it moves, has excel weapons. They'd all suffer their old lightning weakness, and keep their decent defensive stats. for bosses Mecha spider from the main quest this is self explanatory, just have it keep all its great toys Cyborg could be added to the regular group of foes. |