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Variable dodge/hit - Printable Version

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Variable dodge/hit - Lolzytripd - 12-03-2014

~~~~~~~~~~~~~note this neccesarily does not need to be a mechanic, this could just as easily be a class's passives or traits.


On miss increases hit chance by x% stacks

Say you miss, your next hit could have +5%, then miss again, +10% ect
---------------------------

when hit increases evade by x% stacks

when an enemy hits you it would increase your evade by 5% if hit again, another 5%

. whenever you finally dodge/hit you only lose 1 stack not all of them.





Edit

if as a class or trait I'd recommend that when you gain stacks you gain 2, and when you lose them you only lose 1 at a time so that its actually feels like something that you invested in that pays back



Also this was suggested as a counter to

I can't hit this guy, and this guy won't stop hitting me

this will likely change up fights in that a super high hit opponent will miss you when you are low hp when the stacks have built up enough to matter.

inversely when you have enough of a hit bonus you can throw a stronger skill like checkmate or ether invitation.


Re: Variable dodge/hit - Soapy - 12-03-2014

I suggested this like a year ago.

I'm pretty sure most people hated it.


Re: Variable dodge/hit - Lolzytripd - 12-03-2014

I don't remember it, I would have supported you though soap.