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Scream No More - Printable Version

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Scream No More - Egil - 07-16-2016

This is pretty simple: Silence negates nearly all magic. Dev explained that this works like this:

Quote:1) Silence prevents spell casting by interfering with the verbal components of the spell. This doesn't have to mean a complete disabling of your speaking capabilities, of course.

Many of the spells that Silence blocks have no verbal components, however. See: Fortune Winds, Blink, Graft, etc.

Thus, I propose two possible changes in order to mitigate Silence's effect so that magic-based classes are unable to be viable without carrying a Screamer:

A. Silence only affects Incantation and Evoker spells, and some attacks/classes that utilize Silence as a debuff have it replaced with Gutter, which would cause non-verbal spells to cost 2x FP-wise for however long the debuff lasts.

B. Silence doesn't stop spells but, instead, decreases the status infliction of a magic-user by either a static amount or the 'level' of silence.

Thoughts?


Re: Scream No More - Rendar - 07-16-2016

I'd like to see it just effect magic as a whole, and completely shutting down Invocations.

If Mages could have a way to mitigate Silence like Curates do, I'd much prefer that.

Namely in the form of a class skill in mage (or even.. you know.. A MAIN CLASS SKILL for mages)

Defiant Voice: Innate (Possibly Main Class)
Quote:While they may try to knock away your casting, you won't be silenced, and you will continue on.

Rank 1: While silenced you can still magic at 2.5x FP costs.


Re: Scream No More - MegaBlues - 07-16-2016

2.5x costs, so your 20 FP spell now costs 60? No no.

Silence is definitely an issue, but magic is nowhere near strong enough to warrant a status effect this strong, or that strong. I'd be in favor if it was a charm or hesitation-like effect for magic only, or if it increased costs by level%. But it should be a minor effect for how much it would affect.