Auto-hitting: Kensei. - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Auto-hitting: Kensei. (/showthread.php?tid=3060) |
Auto-hitting: Kensei. - Vyktoryah - 07-23-2016 Something I never quite understood about Kensei was why all of its offensive skills, are auto hits? Kensei is a class that to use reliably, you want to run with high SKI, or at least, a decent amount of LUK. The innates of the tree also make it so that, unless you're fighting someone extremely dodgey, your basic attacks will almost-always crit, and have a considerably high chance to crit. I believe Kensei Auto-hits should be reduced in number. Perhaps a few make sense, like the one arcing skill to be an auto-hit. But as far as most of them go? It makes little sense, other than to further make it impossible to dodge a kensei. Making them able to be dodged, but also have a chance to crit seems more thematically pleasing, as well as balance-pleasing than making them auto-hits. I also want Celerity to matter. : Re: Auto-hitting: Kensei. - Snake - 07-23-2016 (-1) Kensei's autohits are iconic and unique to them, especially with Sacred Art's new effects they became 'sliiiightly' interesting. Sorry chap, but no. Re: Auto-hitting: Kensei. - Autumn - 07-23-2016 I don't really think Kensei should lose it's autohits no, they're not even too strong either, they're in the middle ground of what an autohit -should- be Re: Auto-hitting: Kensei. - Exxy - 07-23-2016 [quote="Vyktoryah"]Something I never quite understood about Kensei was why all of its offensive skills, are auto hits? Kensei is a class that to use reliably, you want to run with high SKI, or at least, a decent amount of LUK. The innates of the tree also make it so that, unless you're fighting someone extremely dodgey, your basic attacks will almost-always crit, and have a considerably high chance to crit. I believe Kensei Auto-hits should be reduced in number. Perhaps a few make sense, like the one arcing skill to be an auto-hit. But as far as most of them go? It makes little sense, other than to further make it impossible to dodge a kensei. Making them able to be dodged, but also have a chance to crit seems more thematically pleasing, as well as balance-pleasing than making them auto-hits. I also want Celerity to matter. : |