Turret's Auto Fire - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Turret's Auto Fire (/showthread.php?tid=3072) |
Turret's Auto Fire - Rendar - 07-25-2016 Turret's currently have a 100% str scaling gun (for whatever reason). This is cool and all, except it's taking away from them having *other* useful stats because they have a ton of points put into STR for no real reason. Right now they have STR 51 WIL 24 CEL 17 SKI 53 DEF 36 RES 34 VIT 36 LUC 19 FAI 10 GUI 19 SAN 10 APT 10 Which is cool, however I would love to see their STR dropped down by 20ish and have it pumped into LUC so they're made to be a bit more accurate in the long run (and have a much better crit chance than like.. 25+19+wpn innate) Thoughts? Re: Turret's Auto Fire - Lolzytripd - 07-25-2016 yeah....change their gun to skill scaling Re: Turret's Auto Fire - Neus - 07-27-2016 It's currently done for simplicity's sake, and I don't really see what changing it from one number to a similar number will do in the long run. Re: Turret's Auto Fire - Rendar - 07-27-2016 It'll allow for Turrets to have their strength decreased to apply it to other things that will allow them to hit better. Like having 20-30 points pumped into their LUC instead of strength would make them a MUCH more viable attack option for engineers since that would give them more crit (since it got nerfed for SKI), and a better hit rate. Re: Turret's Auto Fire - Autumn - 07-27-2016 Idk I wouldn't wanna take away the appeal of destiny engineer's robots having really good stats compared to a regular engineer, if your bots are having hit problems, brighten and attack formation make great supporting tools for your bots specifically. |