New Weapon/Armor Qualities - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: New Weapon/Armor Qualities (/showthread.php?tid=312) |
New Weapon/Armor Qualities - Mivereous - 12-04-2014 Non-Tome Weapons Sturdy - +2 Durability Fragile - -2 Durability Improvised - -4 Durability Hard-Tip - +2 Power at Non-Melee range (useful for Large Blade, Javelin, Throwing Dagger, etc) Soft-Tip - -2 Power at Non-Melee range Tome Weapons Hardback - +2 Durability Well-Worn - -2 Durability Flimsy - -4 Durability Armors Padded - -2 Blunt Damage taken Full - -2 Pierce Damage taken [insert a name here] - -2 Slash Damage taken Thin - +2 Blunt Damage taken Hole-y - +2 Pierce Damage taken Striped - +2 Slash Damage taken Re: New Weapon/Armor Qualities - Ryu-Kazuki - 12-04-2014 Yes. Because I said so. Re: New Weapon/Armor Qualities - Sawrock - 12-04-2014 Hard Tip/Soft Tip should only go on weapons from chests, OR we should be able to choose what qualities we want for weapons, because otherwise it'll be useless on most weapons we craft. Re: New Weapon/Armor Qualities - Rendar - 12-04-2014 I don't think I like the negative qualities for weapons, especially since they're, for the most part, the same. ( Fragile and Improvised ) I'd rather it be something like 25% Durability loss, to make it actually debilitating. As for the armor "pluses" that sort of sounds like those should be armor pieces or components you can add to them, rather than simple 'qualities' It might just be me. I do agree with Saw though. |