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New Weapon/Armor Qualities - Printable Version

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+--- Thread: New Weapon/Armor Qualities (/showthread.php?tid=312)



New Weapon/Armor Qualities - Mivereous - 12-04-2014

Non-Tome Weapons

Sturdy - +2 Durability
Fragile - -2 Durability
Improvised - -4 Durability

Hard-Tip - +2 Power at Non-Melee range (useful for Large Blade, Javelin, Throwing Dagger, etc)
Soft-Tip - -2 Power at Non-Melee range

Tome Weapons

Hardback - +2 Durability
Well-Worn - -2 Durability
Flimsy - -4 Durability

Armors

Padded - -2 Blunt Damage taken
Full - -2 Pierce Damage taken
[insert a name here] - -2 Slash Damage taken

Thin - +2 Blunt Damage taken
Hole-y - +2 Pierce Damage taken
Striped - +2 Slash Damage taken


Re: New Weapon/Armor Qualities - Ryu-Kazuki - 12-04-2014

Yes. Because I said so.


Re: New Weapon/Armor Qualities - Sawrock - 12-04-2014

Hard Tip/Soft Tip should only go on weapons from chests, OR we should be able to choose what qualities we want for weapons, because otherwise it'll be useless on most weapons we craft.


Re: New Weapon/Armor Qualities - Rendar - 12-04-2014

I don't think I like the negative qualities for weapons, especially since they're, for the most part, the same. ( Fragile and Improvised )

I'd rather it be something like 25% Durability loss, to make it actually debilitating.

As for the armor "pluses" that sort of sounds like those should be armor pieces or components you can add to them, rather than simple 'qualities' It might just be me.

I do agree with Saw though.