Movement Becomes Teleport... not quite? - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: Movement Becomes Teleport... not quite? (/showthread.php?tid=3221) |
Movement Becomes Teleport... not quite? - Esther - 08-15-2016 Movement Becomes Teleport, does not actually... become a teleport. It still follows the basic rules for movement, respecting the presence and location of tiles you can't step on, like walls, cliffs, monsters and other players. This is not a proper teleport. A proper teleport would be able to move from the front of a player to behind a player in 2 squares, while basic movement requires 4 squares to walk around the player. A proper teleport wouldn't get stuck up on a cliff in Tannis during a Black Beast attack. Re: Movement Becomes Teleport... not quite? - Neus - 08-15-2016 This isn't a bug, this is just how teleport movement works. Re: Movement Becomes Teleport... not quite? - Esther - 08-15-2016 Then it's... not really a teleport, is it? Re: Movement Becomes Teleport... not quite? - Exxy - 08-15-2016 "Esther" Wrote:Then it's... not really a teleport, is it? It still ignores Field Effects and can be used to get by certain things like Watchful Eye. |