'Float'ing problemos. [Decimal numbers report] - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +--- Thread: 'Float'ing problemos. [Decimal numbers report] (/showthread.php?tid=3222) |
'Float'ing problemos. [Decimal numbers report] - Snake - 08-16-2016 Sadly, beta server's been down so I can't 100% guarantee I'll get them all here. But here are the 'float' numbers I found across the game. I'd ask for the numbers post-dot to be removed, exact numbers are cool. 1- Vampire Essence 2- Field Medic (Updated below.) Re: 'Float'ing problemos (Code pun, yes.) [Decimal numbers report] - Neus - 08-16-2016 These two have been corrected. Re: 'Float'ing problemos (Code pun, yes.) [Decimal numbers report] - Snake - 08-16-2016 3- Spelleater Amulet 4- Stat Infliction/Resist 5- Dullahan's FP recovery/Mayelia's HP recovery 6- Food 7- Second Chance (I believe so.) 8- Malmelo (I believe so.) 9- Double clicking skills to see what they do shows 'float' on FP cost. Re: 'Float'ing problemos. [Decimal numbers report] - Neus - 08-17-2016 Please retest this on the beta version. Re: 'Float'ing problemos. [Decimal numbers report] - Egil - 08-18-2016 http://imgur.com/a/FNsXN Happened after being hit by Mad Chop. |