STOP. Slider time. - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Bug Reports (https://neus-projects.net/forums/forumdisplay.php?fid=5) +---- Forum: Beta Bugs (https://neus-projects.net/forums/forumdisplay.php?fid=44) +---- Thread: STOP. Slider time. (/showthread.php?tid=3233) |
STOP. Slider time. - Trexmaster - 08-16-2016 Image provided by Kunai, the issue here is that when a Sliding Zombie prepares Slider and has Fluid Movement, when the next round comes up, nothing will happen, and the fight won't continue. Re: STOP. Slider time. - Snake - 08-16-2016 From the image, I just deducted it was being caused by the obstacle (that's why the sucky sketches here and there), but it doesn't seem so after I've tested it again. So yes. Re: STOP. Slider time. - Neus - 08-17-2016 Should no longer indefinitely put the battle on hold. If it hits something and can't move beyond it, it'll just end Slider. |