Fool me once, I'm mad. [Sneak Attack] - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Fool me once, I'm mad. [Sneak Attack] (/showthread.php?tid=3242) |
Fool me once, I'm mad. [Sneak Attack] - Snake - 08-18-2016 This could use a buff. I mean, in games like Skyrim a perfect Sneak Attack does what? 300%-600% damage? But I don't want to get extreme. What I say is: Sneak Attack - Damage dealt while you have Sneak active is increased by Rank x 25% (up to rank 4, like Buster Cannon). (making a total of 100%, a 'critical strike' for having sneak.) Why? 1- It will give Spellthieves motivation to get sneak, both thematically and to use this wonderful buffed buff if people don't throw ounces of salt on me for suggesting this. 2- You only have sneak once, and it poofs forever in the battle when you do any sort of damage. Like Pocket Sand. 3- It will put the Spellthief in a situation of: "Do I first buff for the NSEW winds to grant I won't get pwned on the first two rounds? Or do I try to rush the enemy now for the 2x damage and risk being pwned?" 4- Great Reckoning 2, Talent Revamp. Sneak active is still lackluster. (A free skip for the monsters and chabooski, that's all sneak does.) 5- Rogues don't have a good, solid autohits to abuse it. And most of them would need atleast Eastern Wind to get their HIT buff in order to land a proper basic attack. 6- I've contemplated making it 'Physical' only, but Spellthieves use magic. 7- Damage Reduction in % won't make this look so special anyway. Re: Fool me once, I'm mad. [Sneak Attack] - Neus - 08-18-2016 This would make Umbrals OP. Re: Fool me once, I'm mad. [Sneak Attack] - Snake - 08-18-2016 Oops, I did a nice overlook. Didn't knew Fade Out adds Sneaking buff to the Umbral. Anyway, it costs 3M to use Fade Out, so it would be as fair as a gunner using Charged Shot followed by a basic hit. But since Umbrals are a thing, I can't ask for higher numbers. Can it be increased to 25%? Doesn't seem to be an OP damage buff for me. Plus, Umbrals are not really a common race around the world (read: players), like Vampires, Kaelensian or Mechanations. Having 'Sneak Attack' a special gimmick for Umbrals would be as fair as Leporidae's 'danger sense' passive being used with Kensei's Sheath Sword/Quick Draw. Or Corbie/Hyattr's Gain Air being used with Winged Serpent. Re: Fool me once, I'm mad. [Sneak Attack] - Ranylyn - 08-18-2016 "Neus" Wrote:This would make Umbrals OP. Thank you, Dev. For beating me to it. Re: Fool me once, I'm mad. [Sneak Attack] - Snake - 08-20-2016 Oh well, R.I.P Assassin's Creed dreams. |