Through the fire and the flames - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Through the fire and the flames (/showthread.php?tid=3263) Pages:
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Through the fire and the flames - Autumn - 08-21-2016 Skills with cinder tiles that do not currently that do not scale from Fire ATK atm: Soldier: Retreating Swipe Roundtrip Execute Black Knight: Bright Bishop Crescent Rook Demon Hunter: Chaser Crashing Bull Bellowing Stag Duelist: Cyclone Spear Sidecut Sillcut Kensei: Toiken Hirazuki Kagekiri Archer: Aerial Razor Unless these aren't bugs then ignore me. Re: Through the fire and the flames - Snake - 08-21-2016 Martial Artist: -Peddling Wheel -Heaven Kick Bonder: -Infernal Summon -Aliagmato Don't forget. (Also, yeah, stamp [Denied] and ignore it if it's intended.) Re: Through the fire and the flames - Autumn - 08-21-2016 "Snake" Wrote:Martial Artist: Peddling Wheel and Heaven kick are scaling properly. The others are true though. Re: Through the fire and the flames - Neus - 08-21-2016 This isn't a bug. Re: Through the fire and the flames - Autumn - 08-21-2016 I suppose they aren't, I presumed so since Shinken and the others were changed recently, though to be fair, 50% of these skills do 0 damage on cinder tiles. Re: Through the fire and the flames - Snake - 08-21-2016 Since this is a balance fu thread now, yeah, I think this is fair to receive the same changes of Shinken and Crystal Rose. Why? Those little guys' Fire Physical Damage and Matador. It's pretty sad to still see 0-5 damage when the defenses are in % reduction. But that's really something I'd vote for 50% Fire ATK instead of 100% Fire ATK for the skills that doesn't use a Sword, just to give those a fair use. Re: Through the fire and the flames - Ranylyn - 08-22-2016 If the Cinder tiles doing 0 most of the time on those skills is intended, can we at least get it changed to an effect that isn't literally useless at best and detrimental at worst? Re: Through the fire and the flames - Neus - 08-23-2016 My main concern is just not wanting to make cinders ultra powerful again. They were ridiculously strong for a long time. That said, I don't want them to be doing 0 damage to all targets, either. Re: Through the fire and the flames - Autumn - 08-23-2016 I think cinders honestly are a little strong right now when used with 100% fire attack, if we normalized them all(including shinken and crystal rose) to 25% fire attack, then I think that would be a worthwhile reason to build fire attack, as well as make them fair to play against. Re: Through the fire and the flames - Snake - 08-23-2016 Why not 75% for all, then? (That means cinders doing maximum of 45-55 fire physical damage. Quack. 25% would be 17 physical fire damage, enough to make Matador and anti-cinders enchant turn the damage into a flat 0. Spooks pls.) Max Fire ATK you can get is 70 with all the talent extras, two weapons and a capped STR. (approximately.) And honestly Cinders are not that much of a big matter when we have a foot enchant that halves their damage, fire resist/absorb and spiked threads to prevent knockbacks into Cinders. |