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Stunlock the world - Printable Version

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+--- Thread: Stunlock the world (/showthread.php?tid=3285)



Stunlock the world - Kameron8 - 08-22-2016

Skullcaver crits that proc stun still do not provide status immunity to stun. You can thwack someone for infinite turns straight if you're lucky enough.


Re: Stunlock the world - Exxy - 08-22-2016

This needs to be fixed already, it's had multiple threads mentioning it; it being "RNG" (as mentioned in past threads, I believe) does not justify the fact it has no status immunity proc.


Re: Stunlock the world - FiresTFS - 08-22-2016

I think it should be given a turn of immunity after someone had been stunned, like even merge it with the On Guard trait. Essentially make that trait grant immunity to Knockdown if you had been knocked down last turn or Stun if you had been stunned.

I thought this would go in the Balance thread, though?


Re: Stunlock the world - Autumn - 08-22-2016

Stuns are supposed to receive stun immunity, its a bug.


Re: Stunlock the world - Neus - 08-23-2016

How/when does this occur? It should be giving you stun immunity for any stun you have at the start of a new round, during the '(Person) is stunned!' message.


Re: Stunlock the world - Rendar - 08-23-2016

I am fairly certain the Skullcaver doesn't give the "PERSON IS STUNNED!" message. Infact I'm pretty sure when it applies it, you just have to randomly guess if you got stunned or not (or check for the icon)


Re: Stunlock the world - Autumn - 08-23-2016

It never has the "X is Stunned!" message actually, the stun just appears in your statuses and that's it.


Re: Stunlock the world - Neus - 08-24-2016

It should give the message when your turn comes up and say that you're stunned. It doesn't show it immediately.


Re: Stunlock the world - Kameron8 - 08-24-2016

This message does not show up in live when stunned by a Skullcaver. I just bopped an NPC with it and it ONLY shows the animation/status until their turn rolls around. Then there is no immunity.


Re: Stunlock the world - Neus - 08-24-2016

This should be corrected.