Medically Healthy [Poison Buff] - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Suggestions (https://neus-projects.net/forums/forumdisplay.php?fid=7) +--- Thread: Medically Healthy [Poison Buff] (/showthread.php?tid=333) |
Medically Healthy [Poison Buff] - Ryu-Kazuki - 12-08-2014 So, right now, as it stands, poison in general is a joke, mostly at lower levels, which getting it to high ones, unless you have a high crit rate and a Bow of the Green Forest, is pretty difficult. Anti-Toxin is a generally never used item. I can't come up with any ideas at the moment myself, but is there anything we can do make it more of a threat, really? Re: Medically Healthy [Poison Buff] - Lolzytripd - 12-08-2014 perhaps giving most poisons a stat scaling bonus on lvl, weapon based poison could be based on skill papillion on willpower. such as 20% of stat is added to the poison's level or moving while poisoned causes you to take poison damage per 5 tiles traversed. Re: Medically Healthy [Poison Buff] - Ryu-Kazuki - 12-08-2014 I'd like something, since I don't like seeing the curing items go unused do to how weak the statuses are. Liquid Courage is just as bad, and there isn't an item to cure blind yet. But right now, most of the battle items never get used, even Sal Volatiles are never used from what I see. Re: Medically Healthy [Poison Buff] - Xero Shade - 12-09-2014 Neu said he was going to buff (Epilson?) poison by making the poison level be half of the monster's level. Re: Medically Healthy [Poison Buff] - Lolzytripd - 12-09-2014 thats just one poison. player poisons are still meh..... |