Blowing up Balance - Printable Version +- NEUS Projects (https://neus-projects.net/forums) +-- Forum: Sigrogana Legend 2 (OOC) (https://neus-projects.net/forums/forumdisplay.php?fid=8) +--- Forum: Balance Fu (https://neus-projects.net/forums/forumdisplay.php?fid=11) +--- Thread: Blowing up Balance (/showthread.php?tid=3346) |
Blowing up Balance - Lolzytripd - 08-29-2016 bombs are not used , at all , in any sense 8-16 damage +25 from engineer, is useless Instead if bombs scaled on character level, and recieved a bonus based on guile, bombs may in fact be used my ideal balance of character level scaling and guile bonus would be 2-5 dmg x character level + 100% guile as damage vs resistance or def depending on the domb. this at 60 would have bombs doing at max 120/180/240 damage +guile+25 from engineer vs phys or magic dr. Evasion would also be proccable against this. Re: Blowing up Balance - Autumn - 08-29-2016 Are you saying bombs should be doing upwards to 300 damage? Try half that and it'd be fine, somewhere in 150 range is fine. Re: Blowing up Balance - Lolzytripd - 08-29-2016 okay so 1/2 character level instead 60/90/120 +guile and engineer bonuses? Re: Blowing up Balance - Autumn - 08-29-2016 Sounds good. Re: Blowing up Balance - Snake - 08-29-2016 I don't see why not. Burning your soles on cinders causes lethal half-death damage, but a bomb to the face does 10 damage? Wot. Buff bombs please. Re: Blowing up Balance - Lolzytripd - 10-09-2016 bumping this Add 100% guile scaling to bombs and a random 1-3x character level added to the damage. Re: Blowing up Balance - Autumn - 10-09-2016 I thought someone already discussed that'd be a bad idea, considering what bombs are they need to be kept to relatively low scalings or things get out of control. Re: Blowing up Balance - Lolzytripd - 10-09-2016 a 100% guile scaling is a max 50-60ish damage bonus due to diminishing returns. with 1-3 times character level being added its at max damage 100-200ish damage, BEFORE elemental resist, BEFORE physical or magical res and armor. where average health is 500-1000 Re: Blowing up Balance - Autumn - 10-09-2016 It doesn't go vs armor or phys/mag resist, they're unresistable. Re: Blowing up Balance - Lolzytripd - 10-09-2016 alright then if they are unresistable 75% guile + 1-2*character level, they still cost 3m to use its of my opinion bombs if they cost 3m should atleast do 150 damage in the games current state of balance. |